Realistic Generators
REALISTIC GENERATORS
v1.0 · STEAM
HOW IT WORKS PHYSICS DASHBOARD INTEROP
DOWNLOAD
fuel → heat → steam → rotation → FE

Power you have to
engineer, not just place.

Most power mods hand you a block that makes energy. Realistic Generators hands you a process — a multiblock steam plant where pressure, heat, and assembly order actually matter. Build it well and it hums. Build it wrong and it tells you why.

Minecraft 1.21.1
NeoForge 21.1.x
MIT · pack-friendly
OUTPUT
675 FE/t
CARNOT η
92%
How it works

A power plant is a chain you assemble yourself.

Each stage is its own variable-size multiblock, linked by fluid and energy. Skip a stage and the chain breaks — exactly where you'd expect.

FUEL
HEAT
STEAM
ROTATION
ELECTRICITY (FE)
STAGE 01
BOILER

Burns solid or liquid fuel in an integrated firebox to heat water into high-pressure steam. Bigger boiler, more throughput — and more pressure to manage.

fuel port water inlet relief valve
STEAM
STAGE 02
TURBINE

Steam expands through HP → IP → LP rotor stages, spinning out Forge Energy. Output scales with how many complete rotor trains you fit — and how hot you run.

HP·IP·LP train Carnot η FE port
FE
STAGE 03 · OPTIONAL
BATTERY

Buffers FE for the rest of your base. Capacity and throughput scale with size — but undersize it against the turbine and it overloads and melts. Or just wire FE straight out.

FE storage any FE cable
The hardware

Machines you actually build.

drag any model to orbit · live 3D
BOILER
fuel → high-pressure steam
TURBINE
steam → Forge Energy
BATTERY
buffers FE for your base
The realism contract

Physics that actually bite.

These aren't decorations. Every lever below changes how much power you make — or whether the machine survives the night.

Pressure is real

Over-fire a boiler with nowhere for the steam to go and it ruptures. Fit a relief valve, or watch your gauges. Run it dry while hot and the thermal shock bursts the shell.

Heat has mass

Machines warm up and cool down — no instant on/off. Cold starts are slow and weak; a hot plant is efficient. Turbines spin up and coast down on their own inertia.

Carnot efficiency

Bigger temperature gradients extract more work — η = 1 − T_cold/T_hot. Superheat raises the hot side; a condenser pulls the cold side down. Run hot, condense cold, win.

Assembly order matters

A rotor runs HP → IP → LP in order. Get the order wrong, leave a gap, or orphan a stage and the turbine makes zero power — and the dashboard says exactly why.

Closed-loop condensing

Run open and you bleed water forever. Add a condenser and you recover it — closing the loop and widening ΔT for more power. A real tradeoff, not a free upgrade.

Sized to match

Every multiblock is variable-size. A boiler too small starves the turbine; too big backs up pressure; a battery too small melts. A coherent chain is a build puzzle.

Live controller HMI

It tells you exactly what's wrong.

Every multiblock has a controller with a live dashboard — temperature, pressure, load, output, efficiency breakdown — and a plain-language diagnosis the moment something's off. No guessing why your turbine is dead: it names the stray stage.

Carnot efficiency, broken into LOAD × EXTRACT × CARNOT × SPIN
Rotor-train inspector — flags incomplete or misordered HP·IP·LP lines
A built-in Patchouli guidebook teaches the whole chain in-game
↓ the real in-game controllers — switch between boiler, turbine & battery
BOILER
TURBINE
BATTERY
In-game steam boiler controller UI In-game steam turbine controller UI In-game battery bank controller UI
Plays well with others

Slots into your whole modpack.

Built & tested against All The Mods 10
POWER OUT

Forge Energy (FE/RF)

Any mod's cables and machines pull straight from a generator. No proprietary network.

FUEL & MATERIALS

Conventional c: tags

Coal, diesel, uranium, dusts and ingots from any mod just work. Fuels keyed by name.

FLUIDS

Fluid capability

Water in, steam out through the standard IFluidHandler — accepts water from any source.

DEPENDENCIES

None required

No hard deps — it cooperates, doesn't demand. To pipe water, steam & fuel between machines, pair it with a fluid/item transport mod like Mekanism, Pipez, or XNet.

SHIPPING NOW · v1.0

The full steam chain

Multiblock boiler, staged turbine, energy storage, condenser, controller dashboards, and an in-game guidebook. Variable-size — scale up for throughput.

Boiler Turbine Battery Condenser Guidebook
COMING NEXT · NUCLEAR

Reactors, same contract

A reactor core that boils water in the boiler's place — coolant you can't skip, meltdowns you can earn, spent fuel you have to store. Same interop, same c: fuel tags, same turbine.

Reactor core Control rods Coolant loop Radiation
Early release · feedback wanted

Build a plant that earns its power.

The machines work; the balance is what I most want feedback on. Drop it in your pack and tell me how it feels.

Modrinth & CurseForge links go live at release. Found a bug or have feedback? Open an issue →
REQUIREMENTS
Minecraft1.21.1
LoaderNeoForge 21.1.x
EnvironmentClient + server
Dependenciesnone
Recommendedfluid / item piping
LicenseMIT
REALISTIC GENERATORS
realisticgenerators.benware.io
MIT licensed — free to use, modify & bundle in any modpack.
Steam power for Minecraft 1.21.1 · NeoForge